=> Bootstrap dependency digest>=20211023: found digest-20220214 ===> Skipping vulnerability checks. WARNING: No /usr/pkg/pkgdb/pkg-vulnerabilities file found. WARNING: To fix run: `/usr/sbin/pkg_admin -K /usr/pkg/pkgdb fetch-pkg-vulnerabilities'. ===> Building for dhewm3-1.5.4nb6 [ 0%] Building CXX object CMakeFiles/idlib.dir/idlib/bv/Sphere.cpp.o [ 0%] Building CXX object CMakeFiles/idlib.dir/idlib/bv/Bounds.cpp.o [ 0%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/DrawVert.cpp.o [ 0%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/Winding2D.cpp.o [ 2%] Building CXX object CMakeFiles/idlib.dir/idlib/bv/Frustum.cpp.o [ 2%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/Surface_SweptSpline.cpp.o [ 2%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/Winding.cpp.o [ 2%] Building CXX object CMakeFiles/idlib.dir/idlib/bv/Box.cpp.o [ 2%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/Surface.cpp.o [ 2%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/Surface_Patch.cpp.o [ 2%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/TraceModel.cpp.o [ 3%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/JointTransform.cpp.o [ 3%] Building CXX object CMakeFiles/idlib.dir/idlib/hashing/CRC32.cpp.o [ 3%] Building CXX object CMakeFiles/idlib.dir/idlib/hashing/MD4.cpp.o [ 3%] Building CXX object CMakeFiles/idlib.dir/idlib/hashing/MD5.cpp.o [ 3%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Angles.cpp.o [ 3%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Lcp.cpp.o [ 4%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Math.cpp.o [ 4%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Matrix.cpp.o [ 4%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Ode.cpp.o [ 4%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Plane.cpp.o [ 4%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Pluecker.cpp.o [ 5%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Polynomial.cpp.o [ 5%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Quat.cpp.o [ 5%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Rotation.cpp.o [ 5%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd.cpp.o [ 5%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd_Generic.cpp.o [ 6%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd_AltiVec.cpp.o [ 6%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd_MMX.cpp.o [ 6%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd_3DNow.cpp.o [ 6%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd_SSE.cpp.o [ 6%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd_SSE2.cpp.o [ 6%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd_SSE3.cpp.o [ 7%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Vector.cpp.o [ 7%] Building CXX object CMakeFiles/idlib.dir/idlib/BitMsg.cpp.o [ 7%] Building CXX object CMakeFiles/idlib.dir/idlib/LangDict.cpp.o [ 7%] Building CXX object CMakeFiles/idlib.dir/idlib/Lib.cpp.o [ 7%] Building CXX object CMakeFiles/idlib.dir/idlib/Lexer.cpp.o [ 8%] Building CXX object CMakeFiles/idlib.dir/idlib/containers/HashIndex.cpp.o [ 8%] Building CXX object CMakeFiles/idlib.dir/idlib/Dict.cpp.o [ 8%] Building CXX object CMakeFiles/idlib.dir/idlib/Str.cpp.o [ 8%] Building CXX object CMakeFiles/idlib.dir/idlib/Parser.cpp.o [ 8%] Building CXX object CMakeFiles/idlib.dir/idlib/MapFile.cpp.o [ 9%] Building CXX object CMakeFiles/idlib.dir/idlib/CmdArgs.cpp.o [ 9%] Building CXX object CMakeFiles/idlib.dir/idlib/Token.cpp.o [ 9%] Building CXX object CMakeFiles/idlib.dir/idlib/Base64.cpp.o [ 9%] Building CXX object CMakeFiles/idlib.dir/idlib/Timer.cpp.o [ 9%] Building CXX object CMakeFiles/idlib.dir/idlib/Heap.cpp.o [ 10%] Linking CXX static library libidlib.a [ 10%] Built target idlib [ 10%] Building CXX object CMakeFiles/base.dir/game/AF.cpp.o [ 10%] Building CXX object CMakeFiles/d3xp.dir/d3xp/AF.cpp.o [ 10%] Building CXX object CMakeFiles/base.dir/game/Camera.cpp.o [ 10%] Building CXX object CMakeFiles/d3xp.dir/d3xp/AFEntity.cpp.o [ 10%] Building CXX object CMakeFiles/base.dir/game/AFEntity.cpp.o [ 10%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Cinematic.cpp.o [ 10%] Building CXX object CMakeFiles/base.dir/game/Actor.cpp.o [ 10%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Cinematic.cpp.o /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/game/AF.cpp: In member function 'bool idAF::Load(idEntity*, const char*)': /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/game/AF.cpp:901:56: warning: comparison between 'enum declAFConstraintType_t' and 'enum constraintType_t' [-Wenum-compare] file->constraints[j]->type == constraint->GetType() ) { ^ /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/d3xp/AF.cpp: In member function 'bool idAF::Load(idEntity*, const char*)': /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/d3xp/AF.cpp:901:56: warning: comparison between 'enum declAFConstraintType_t' and 'enum constraintType_t' [-Wenum-compare] file->constraints[j]->type == constraint->GetType() ) { ^ [ 11%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/GuiModel.cpp.o [ 11%] Building CXX object CMakeFiles/base.dir/game/Entity.cpp.o [ 12%] Building CXX object CMakeFiles/dhewm3.dir/renderer/GuiModel.cpp.o [ 13%] Building CXX object CMakeFiles/base.dir/game/BrittleFracture.cpp.o [ 13%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Actor.cpp.o [ 13%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Image_files.cpp.o [ 13%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Image_files.cpp.o [ 13%] Building CXX object CMakeFiles/base.dir/game/Fx.cpp.o [ 13%] Building CXX object CMakeFiles/base.dir/game/GameEdit.cpp.o [ 13%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Image_init.cpp.o [ 13%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Image_init.cpp.o [ 13%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Camera.cpp.o [ 13%] Building CXX object CMakeFiles/base.dir/game/Game_local.cpp.o [ 13%] Building CXX object CMakeFiles/base.dir/game/Game_network.cpp.o [ 14%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Entity.cpp.o [ 14%] Building CXX object CMakeFiles/d3xp.dir/d3xp/BrittleFracture.cpp.o [ 15%] Building CXX object CMakeFiles/base.dir/game/Item.cpp.o [ 15%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Image_load.cpp.o [ 15%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Image_load.cpp.o [ 15%] Building CXX object CMakeFiles/base.dir/game/IK.cpp.o [ 15%] Building CXX object CMakeFiles/base.dir/game/Light.cpp.o [ 15%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Image_process.cpp.o [ 15%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Image_process.cpp.o [ 15%] Building CXX object CMakeFiles/base.dir/game/Misc.cpp.o [ 16%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Image_program.cpp.o [ 16%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Fx.cpp.o [ 16%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Image_program.cpp.o [ 16%] Building CXX object CMakeFiles/base.dir/game/Mover.cpp.o [ 17%] Building CXX object CMakeFiles/base.dir/game/Moveable.cpp.o [ 17%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Interaction.cpp.o [ 18%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Interaction.cpp.o [ 18%] Building CXX object CMakeFiles/base.dir/game/MultiplayerGame.cpp.o [ 18%] Building CXX object CMakeFiles/d3xp.dir/d3xp/GameEdit.cpp.o [ 18%] Building CXX object CMakeFiles/base.dir/game/Player.cpp.o [ 18%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Material.cpp.o [ 18%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Material.cpp.o /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/game/MultiplayerGame.cpp: In member function 'const char* idMultiplayerGame::GameTime()': /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/game/MultiplayerGame.cpp:534:13: warning: '%i' directive writing between 1 and 8 bytes into a region of size between 3 and 13 [-Wformat-overflow=] const char *idMultiplayerGame::GameTime() { ^~~~~~~~~~~~~~~~~ /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/game/MultiplayerGame.cpp:534:13: note: directive argument in the range [-4294940, 4294943] /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/game/MultiplayerGame.cpp:564:10: note: 'sprintf' output between 5 and 22 bytes into a destination of size 16 sprintf( buff, "%i:%i%i", m, t, s ); ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ 18%] Building CXX object CMakeFiles/base.dir/game/PlayerIcon.cpp.o [ 18%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Game_local.cpp.o [ 18%] Building CXX object CMakeFiles/base.dir/game/PlayerView.cpp.o [ 19%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Game_network.cpp.o [ 19%] Building CXX object CMakeFiles/base.dir/game/Projectile.cpp.o [ 20%] Building CXX object CMakeFiles/base.dir/game/Pvs.cpp.o [ 20%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/MegaTexture.cpp.o [ 20%] Building CXX object CMakeFiles/dhewm3.dir/renderer/MegaTexture.cpp.o [ 20%] Building CXX object CMakeFiles/base.dir/game/SecurityCamera.cpp.o [ 20%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Model.cpp.o [ 20%] Building CXX object CMakeFiles/base.dir/game/SmokeParticles.cpp.o [ 20%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Model.cpp.o [ 20%] Building CXX object CMakeFiles/base.dir/game/Sound.cpp.o [ 20%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Item.cpp.o [ 20%] Building CXX object CMakeFiles/base.dir/game/Target.cpp.o [ 21%] Building CXX object CMakeFiles/base.dir/game/Trigger.cpp.o [ 21%] Building CXX object CMakeFiles/base.dir/game/Weapon.cpp.o [ 21%] Building CXX object CMakeFiles/d3xp.dir/d3xp/IK.cpp.o [ 21%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Light.cpp.o [ 21%] Building CXX object CMakeFiles/base.dir/game/WorldSpawn.cpp.o [ 22%] Building CXX object CMakeFiles/dhewm3.dir/renderer/ModelDecal.cpp.o [ 22%] Building CXX object CMakeFiles/base.dir/game/ai/AAS.cpp.o [ 22%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/ModelDecal.cpp.o [ 22%] Building CXX object CMakeFiles/base.dir/game/ai/AAS_debug.cpp.o [ 23%] Building CXX object CMakeFiles/base.dir/game/ai/AAS_pathing.cpp.o [ 23%] Building CXX object CMakeFiles/dhewm3.dir/renderer/ModelManager.cpp.o [ 23%] Building CXX object CMakeFiles/base.dir/game/ai/AAS_routing.cpp.o [ 24%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/ModelManager.cpp.o [ 24%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Misc.cpp.o [ 25%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Mover.cpp.o [ 25%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/ModelOverlay.cpp.o [ 25%] Building CXX object CMakeFiles/base.dir/game/ai/AI.cpp.o [ 25%] Building CXX object CMakeFiles/dhewm3.dir/renderer/ModelOverlay.cpp.o [ 25%] Building CXX object CMakeFiles/base.dir/game/ai/AI_events.cpp.o [ 25%] Building CXX object CMakeFiles/base.dir/game/ai/AI_pathing.cpp.o [ 25%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Model_beam.cpp.o [ 25%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Model_beam.cpp.o [ 25%] Building CXX object CMakeFiles/base.dir/game/ai/AI_Vagary.cpp.o [ 25%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Model_ase.cpp.o [ 25%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Model_ase.cpp.o [ 26%] Building CXX object CMakeFiles/base.dir/game/gamesys/DebugGraph.cpp.o [ 26%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Moveable.cpp.o [ 26%] Building CXX object CMakeFiles/base.dir/game/gamesys/Class.cpp.o [ 27%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Model_liquid.cpp.o [ 27%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Model_liquid.cpp.o [ 28%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Model_lwo.cpp.o [ 28%] Building CXX object CMakeFiles/d3xp.dir/d3xp/MultiplayerGame.cpp.o [ 28%] Building CXX object CMakeFiles/base.dir/game/gamesys/Event.cpp.o [ 28%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Player.cpp.o [ 28%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Model_lwo.cpp.o [ 28%] Building CXX object CMakeFiles/base.dir/game/gamesys/SaveGame.cpp.o [ 28%] Building CXX object CMakeFiles/base.dir/game/gamesys/SysCmds.cpp.o [ 29%] Building CXX object CMakeFiles/base.dir/game/gamesys/SysCvar.cpp.o [ 29%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Model_ma.cpp.o /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/d3xp/MultiplayerGame.cpp: In member function 'const char* idMultiplayerGame::GameTime()': /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/d3xp/MultiplayerGame.cpp:835:13: warning: '%i' directive writing between 1 and 8 bytes into a region of size between 3 and 13 [-Wformat-overflow=] const char *idMultiplayerGame::GameTime() { ^~~~~~~~~~~~~~~~~ /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/d3xp/MultiplayerGame.cpp:835:13: note: directive argument in the range [-4294940, 4294943] /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/d3xp/MultiplayerGame.cpp:864:10: note: 'sprintf' output between 5 and 22 bytes into a destination of size 16 sprintf( buff, "%i:%i%i", m, t, s ); ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ 29%] Building CXX object CMakeFiles/base.dir/game/gamesys/TypeInfo.cpp.o [ 29%] Building CXX object CMakeFiles/base.dir/game/anim/Anim.cpp.o [ 29%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Model_md3.cpp.o [ 29%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Model_ma.cpp.o [ 29%] Building CXX object CMakeFiles/d3xp.dir/d3xp/PlayerIcon.cpp.o [ 29%] Building CXX object CMakeFiles/base.dir/game/anim/Anim_Blend.cpp.o [ 29%] Building CXX object CMakeFiles/base.dir/game/anim/Anim_Import.cpp.o [ 30%] Building CXX object CMakeFiles/base.dir/game/anim/Anim_Testmodel.cpp.o [ 30%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Model_md5.cpp.o [ 30%] Building CXX object CMakeFiles/d3xp.dir/d3xp/PlayerView.cpp.o [ 30%] Building CXX object CMakeFiles/base.dir/game/script/Script_Compiler.cpp.o [ 30%] Building CXX object CMakeFiles/base.dir/game/script/Script_Interpreter.cpp.o [ 30%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Model_md3.cpp.o [ 30%] Building CXX object 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CMakeFiles/d3xp.dir/d3xp/Pvs.cpp.o [ 33%] Building CXX object CMakeFiles/base.dir/game/physics/Force_Spring.cpp.o [ 33%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderSystem.cpp.o [ 34%] Building CXX object CMakeFiles/base.dir/game/physics/Physics.cpp.o [ 34%] Building CXX object CMakeFiles/d3xp.dir/d3xp/SecurityCamera.cpp.o [ 34%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Model_sprite.cpp.o [ 34%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_AF.cpp.o [ 34%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_Actor.cpp.o [ 34%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_Base.cpp.o [ 34%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderSystem_init.cpp.o [ 35%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderEntity.cpp.o [ 35%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_Monster.cpp.o [ 35%] Building CXX object CMakeFiles/d3xp.dir/d3xp/SmokeParticles.cpp.o [ 36%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_Parametric.cpp.o [ 36%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Sound.cpp.o [ 36%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderSystem.cpp.o [ 36%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_Player.cpp.o [ 37%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Target.cpp.o [ 37%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_RigidBody.cpp.o [ 37%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Trigger.cpp.o [ 37%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderSystem_init.cpp.o [ 37%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Weapon.cpp.o [ 37%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_Static.cpp.o [ 37%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_StaticMulti.cpp.o [ 38%] Building CXX object CMakeFiles/base.dir/game/physics/Push.cpp.o [ 38%] Building CXX object CMakeFiles/d3xp.dir/d3xp/WorldSpawn.cpp.o [ 38%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AAS.cpp.o [ 39%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AAS_debug.cpp.o [ 39%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AAS_routing.cpp.o [ 39%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AAS_pathing.cpp.o [ 39%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AI.cpp.o [ 39%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AI_events.cpp.o [ 39%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderWorld.cpp.o [ 40%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AI_pathing.cpp.o [ 40%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AI_Vagary.cpp.o [ 40%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/DebugGraph.cpp.o [ 40%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/Class.cpp.o [ 40%] Linking CXX shared library base.so [ 40%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderWorld.cpp.o [ 40%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/Event.cpp.o [ 40%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/SaveGame.cpp.o [ 40%] Built target base [ 41%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderWorld_demo.cpp.o [ 41%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderWorld_load.cpp.o [ 42%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/SysCmds.cpp.o [ 42%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/SysCvar.cpp.o [ 42%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderWorld_portals.cpp.o [ 42%] Building CXX object CMakeFiles/dhewm3.dir/renderer/VertexCache.cpp.o [ 42%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/TypeInfo.cpp.o [ 42%] Building CXX object CMakeFiles/dhewm3.dir/renderer/draw_arb2.cpp.o [ 42%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderWorld_demo.cpp.o [ 43%] Building CXX object CMakeFiles/dhewm3.dir/renderer/draw_common.cpp.o [ 43%] Building CXX object CMakeFiles/d3xp.dir/d3xp/anim/Anim.cpp.o [ 43%] Building CXX object CMakeFiles/d3xp.dir/d3xp/anim/Anim_Blend.cpp.o [ 43%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_backend.cpp.o [ 44%] Building CXX object CMakeFiles/d3xp.dir/d3xp/anim/Anim_Import.cpp.o [ 45%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderWorld_load.cpp.o [ 45%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_deform.cpp.o [ 45%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_font.cpp.o [ 45%] Building CXX object CMakeFiles/d3xp.dir/d3xp/anim/Anim_Testmodel.cpp.o [ 45%] Building CXX object CMakeFiles/d3xp.dir/d3xp/script/Script_Compiler.cpp.o [ 45%] Building CXX object CMakeFiles/d3xp.dir/d3xp/script/Script_Interpreter.cpp.o [ 45%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderWorld_portals.cpp.o [ 45%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_guisurf.cpp.o [ 45%] Building CXX object CMakeFiles/d3xp.dir/d3xp/script/Script_Program.cpp.o [ 45%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_light.cpp.o [ 46%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_lightrun.cpp.o [ 46%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/VertexCache.cpp.o [ 47%] Building CXX object CMakeFiles/d3xp.dir/d3xp/script/Script_Thread.cpp.o [ 47%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Clip.cpp.o [ 47%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/draw_arb2.cpp.o /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/renderer/tr_light.cpp: In function 'bool R_IssueEntityDefCallback(idRenderEntityLocal*)': /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/renderer/tr_light.cpp:1095:73: warning: '*((void*)(& oldBounds)+12).idVec3::z' may be used uninitialized in this function [-Wmaybe-uninitialized] oldBounds[1][1] < def->referenceBounds[1][1] - CHECK_BOUNDS_EPSILON || [ 47%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Force.cpp.o [ 47%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_main.cpp.o [ 47%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_orderIndexes.cpp.o [ 47%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Force_Constant.cpp.o [ 47%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/draw_common.cpp.o [ 47%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Force_Drag.cpp.o [ 47%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Force_Field.cpp.o [ 47%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_polytope.cpp.o [ 48%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Force_Spring.cpp.o [ 48%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_render.cpp.o [ 48%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics.cpp.o [ 48%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_AF.cpp.o [ 48%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_Actor.cpp.o [ 48%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_Base.cpp.o [ 49%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_rendertools.cpp.o [ 50%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_backend.cpp.o [ 51%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_Monster.cpp.o [ 51%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_Parametric.cpp.o [ 51%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_Player.cpp.o [ 51%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_shadowbounds.cpp.o [ 51%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_deform.cpp.o [ 51%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_RigidBody.cpp.o [ 51%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_Static.cpp.o [ 51%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_stencilshadow.cpp.o [ 51%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_subview.cpp.o [ 52%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_StaticMulti.cpp.o [ 52%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_font.cpp.o [ 52%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Push.cpp.o [ 52%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_trace.cpp.o [ 53%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_trisurf.cpp.o [ 53%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_guisurf.cpp.o [ 53%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Grabber.cpp.o [ 53%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Force_Grab.cpp.o [ 53%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_light.cpp.o [ 53%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_turboshadow.cpp.o [ 53%] Building CXX object CMakeFiles/dhewm3.dir/framework/CVarSystem.cpp.o [ 53%] Building CXX object CMakeFiles/dhewm3.dir/framework/Common.cpp.o [ 53%] Building CXX object CMakeFiles/dhewm3.dir/framework/CmdSystem.cpp.o [ 53%] Building C object CMakeFiles/dhewm3.dir/renderer/stblib_impls.c.o /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/renderer/tr_light.cpp: In function 'bool R_IssueEntityDefCallback(idRenderEntityLocal*)': /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/renderer/tr_light.cpp:1095:73: warning: '*((void*)(& oldBounds)+12).idVec3::z' may be used uninitialized in this function [-Wmaybe-uninitialized] oldBounds[1][1] < def->referenceBounds[1][1] - CHECK_BOUNDS_EPSILON || [ 53%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_lightrun.cpp.o [ 54%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_main.cpp.o [ 55%] Building CXX object CMakeFiles/dhewm3.dir/framework/Compressor.cpp.o [ 55%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_orderIndexes.cpp.o [ 55%] Building CXX object CMakeFiles/dhewm3.dir/framework/Console.cpp.o [ 55%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_polytope.cpp.o [ 55%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_render.cpp.o [ 55%] Building CXX object CMakeFiles/dhewm3.dir/framework/DemoFile.cpp.o [ 55%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclAF.cpp.o [ 55%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_rendertools.cpp.o [ 55%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclEntityDef.cpp.o [ 56%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclFX.cpp.o [ 56%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclManager.cpp.o [ 57%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_shadowbounds.cpp.o [ 57%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclParticle.cpp.o [ 57%] Linking CXX shared library d3xp.so [ 57%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclPDA.cpp.o [ 57%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclSkin.cpp.o [ 57%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_stencilshadow.cpp.o [ 57%] Built target d3xp [ 57%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_subview.cpp.o [ 57%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_trace.cpp.o [ 58%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclTable.cpp.o [ 58%] Building CXX object CMakeFiles/dhewm3.dir/framework/Dhewm3SettingsMenu.cpp.o [ 58%] Building CXX object CMakeFiles/dhewm3.dir/framework/EditField.cpp.o [ 58%] Building CXX object CMakeFiles/dhewm3.dir/framework/EventLoop.cpp.o [ 58%] Building CXX object CMakeFiles/dhewm3.dir/framework/File.cpp.o In file included from /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/framework/minizip/ioapi.h:54:0, from /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/framework/minizip/unzip.h:56, from /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/framework/Unzip.h:32, from /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/framework/File.cpp:30: /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/framework/minizip/../miniz/minizconf.h:69:1: error: static assertion failed: z_off64_t should be a 64bit type static_assert( sizeof(z_off64_t) == 8, "z_off64_t should be a 64bit type" ); ^~~~~~~~~~~~~ [ 59%] Building CXX object CMakeFiles/dhewm3.dir/framework/FileSystem.cpp.o In file included from /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/framework/minizip/ioapi.h:54:0, from /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/framework/minizip/unzip.h:56, from /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/framework/Unzip.h:32, from /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/framework/FileSystem.cpp:45: /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/framework/minizip/../miniz/minizconf.h:69:1: error: static assertion failed: z_off64_t should be a 64bit type static_assert( sizeof(z_off64_t) == 8, "z_off64_t should be a 64bit type" ); ^~~~~~~~~~~~~ --- CMakeFiles/dhewm3.dir/framework/File.cpp.o --- *** [CMakeFiles/dhewm3.dir/framework/File.cpp.o] Error code 1 make[2]: stopped in /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/cmake-pkgsrc-build --- CMakeFiles/dhewm3.dir/framework/FileSystem.cpp.o --- *** [CMakeFiles/dhewm3.dir/framework/FileSystem.cpp.o] Error code 1 make[2]: stopped in /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/cmake-pkgsrc-build A failure has been detected in another branch of the parallel make make[2]: stopped in /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/cmake-pkgsrc-build --- CMakeFiles/dhewm3ded.dir/all --- *** [CMakeFiles/dhewm3ded.dir/all] Error code 2 make[1]: stopped in /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/cmake-pkgsrc-build 2 errors make[2]: stopped in /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/cmake-pkgsrc-build --- CMakeFiles/dhewm3.dir/all --- *** [CMakeFiles/dhewm3.dir/all] Error code 2 make[1]: stopped in /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/cmake-pkgsrc-build 2 errors make[1]: stopped in /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/cmake-pkgsrc-build *** [all] Error code 2 make: stopped in /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/cmake-pkgsrc-build 1 error make: stopped in /pbulk/work/games/dhewm3/work/dhewm3-1.5.4/neo/cmake-pkgsrc-build *** Error code 2 Stop. make[1]: stopped in /usr/pkgsrc/games/dhewm3 *** Error code 1 Stop. make: stopped in /usr/pkgsrc/games/dhewm3